You can play the full campaign in co-op, which is nice, although given the pace of the action you’ll encounter a good amount of downtime. Singleplayer missions (of which there are 20) can take half an hour to an hour a piece. Spread units out, move them away from telegraphed attacks, you get the drill.Īs a strategy game, Dungeons 3 is a pretty slow affair. One of the bosses is named Grimli – yes, it’s a deliberate LOTR reference – and the boss fight plays out like something from Dawn of War 2. There’s lots of digging in the first few minutes, finding gold veins, building basic rooms for troop recruitment, and slowly researching your way through the tech tree. Beyond that, it’s more or less the Dungeon Keeper formula with one small twist: you can send your minions to the overworld, where you have direct control of their movement and abilities.įor the most part, however, it’s what you would expect from something echoing the Bullfrog classic. The centre of your dungeon contains a massive heart, attracting waves of NPC heroes keen on destroying it and walking off with their gold. You don’t control minions directly per se, although you can order Snots (workers) to build rooms, traps and tunnels. The general premise of Dungeons 3, and Dungeon Keeper-like games in general, is that you’re in control of an underworld base. And that’s the rough gist of Dungeons 3: an RTS that mixes dungeon management with a simplistic RTS action above the surface.īut rather than blending two of the most iconic strategy games of the ’90s and early ’00s, it ends up working better as an introduction to RTS games in general, helped in part with a humour that’s best suited to younger gamers.
Dungeon Keeper is one of my favourite games, so any new spin on the formula is always going to catch my eye.